A downloadable game for Windows and macOS

You work as an investigator for hire. You visit the small town after getting a letter from a friend begging for assistance. The entire city is vacant, with entrances being closed and unsupervised. You reach the entrance of the town and notice that everything is closed. You will use your investigative skills to open the barrier and escape. On your way, you will collect important items that will help you in further levels. Such as Keys, First Aid, Toolbox, Torch and Crowbar.

CONTROLS

  • Arrow Keys/AWSD for movement
  • P to open cupboard
  • F to turn on lights and CPU
  • Mouse click for buttons and to pick object

Overall Feedback would be much appreciated!

Also if I can get specific feedback on following points:

  • CCTV Live footage screen
  • Grab and Drop Objects
  • Switch
  • Dialogue system with Audio
  • Crosshair
  • Monitor
  • Inventory System

Download

Download
NewFinalBuild.zip 81 MB

Comments

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Wow! This is an amazing mini level I have ever played, with so many different features in it. The Cctv mechanic has enhanced the gameplay and it allows the player to look outside while he is in the cabin. I notice that I was able to pick up few objects. Lever system was overall the best system in the game as it shows realistic mechanic. It triggers the light and monitor. I like the basic sound you have added with cute animation. I love the dialogue systems with audio it has enhanced the overall effect of the game. It is so good to have a visual and sound of dialogue which can also help people with disabilities. Crosshair looks professional in the game; it is kept small and visible which does not allow the player to be distracted. A professional standard mechanic, I absolutely love this mechanic, it seems a lot of effort has been put together. The game stands out because of this mechanic. Inventory system is a good add on in the level. It gives a touch of professional industry games. Few issues that I felt, if resolved will make the game level outstanding. Camera was too zoomed in, and it was hard to see the monitor in full view and some of the trees are off the ground. Also 1st Cctv screen showing live footage from inside car as I believed in first build it was something different.

An amazing gameplay with different sort of mechanics. I loved the overall game and its aesthetics. I can clearly see the development from the first build I played. I loved the ambience of the game. Story of game is the key to this outstanding game level. Cctv enhances the open and close barrier animation. Picking up cones next to the car gave a realistic touch in the game. I liked how the lever system mechanic has been implemented into the game, animation and sound makes the overall mechanic stand out. Dialogue system and audio has made the gameplay smoother and understandable. I like the cross hair, it is not a traditional cross hair people use, I have seen these in some old games. I simply love this mechanic it made the game look so better; it is very rare to find these mechanics as it is hard to create one. Inventory system created a vibe for future levels. I encountered few errors, when you play the game, the car moves into the scene but when the player is active the car is far behind, I am not sure what is happening there. Also, if you exist the cabin on the right side the lamp post does not allow you to move forward.

A great mini-game where players can experience different things, and text different mechanics. I loved how you have sum all of this together. I can clearly see that you have used industry techniques. I like the lighting, as you walk to the lamp the lamp light has a trigger which turns it on. Love the sound system you have used. Cctv is a great mechanic used in the game as it shows the movement of the barrier. Grabbing and dropping cones show that you must clear the way picking up the objects in the way. Light and monitor triggering by the lever system is the sum up of all mechanics you have used. This mechanic is the best mechanic in the game.
Dialogue sounds were soothing, and these mechanics made it easier to understand the game story.
I like the cross hair, it is not a traditional cross-hair people use; I have seen these in some old games. Great work with the monitor!! I like the interfaces you have created. Loved the vibrant colours you have used. The story of the game made it so easier to collect items for inventory systems I also liked the backpack button; I can see it is done professionally. Few things I think need to adjust, key collectable size is too big as compared to the environment; the keypad text appears once, if you go back, you cannot see it